True (*)
2. In Greenfoot, which method checks if a key on the keyboard has been pressed?
isKeyDown method (*)
3. Greenfoot has tools to record sound. True or false?
True (*)
4. A collision in Greenfoot is when two actors make contact?
True (*)
5. From your Greenfoot lessons, how do you call a defined method?
Call the method from the act method. (*)
6. In Greenfoot, defined methods must be used immediately. True or false?
False (*)
7. Which of the following is an example of string concatenation?
Instead of entering ".png" after each image file name, add + ".png" after the imageName value in the programming statement. (*)
8. In Greenfoot, what type of symbol is used to connect boolean expressions?
Logic operators (*)
9. Which of the following is not a component of a while loop?
if statement (*)
10. Which of the following answers have the correct syntax for declaring a class variable in Greenfoot?
(Choose all correct answers)
public variable-type variable-name; (*)
private variable-type variable-name; (*)
11. Where can we review the available classes and methods in Greenfoot, including the stop method?
Greenfoot Application Programmers' Interface (API) (*)
12. From your Greenfoot lessons, what is the parameter of the following constructor that creates a new image, and designates it to the Actor class?
setImage (new GreenfootImage("Bee01.png"));
Bee01.png (*)
13. Abstraction occurs in many different ways in programming. True or false?
True (*)
14. From your Greenfoot lessons, which one of the following is an example of when an abstraction technique is used?
Passing a paramater in a constructor to set an initial speed. (*)
15. In Greenfoot, you can cast an Actor class to a World class?
False (*)
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